| | Glory |  | Turn undead with a +2 bonus on the turnning check and +1d6 on the 
turning damage roll. |  | Niveau 1: | Disrupt Undead: Deals 1d6 damage to one undead. |  | Niveau 2: | Bless Weapon: Weapon strikes true against evil foes. |  | Niveau 3: | Searing Light: Ray deals 1d8/two levels damage, more against undead. |  | Niveau 4: | Holy Smite: Damages and blinds evil creatures. |  | Niveau 5: | Holy Sword: Weapon becomes +5, deals +2d6 damage against evil. |  | Niveau 6: | Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead. |  | Niveau 7: | Sunbeam: Beam blinds and deals 4d6 damage. |  | Niveau 8: | Crown of Glory:  you gain +4 Charisma and enthrall those who hear you. |  | Niveau 9: | Gate: Connects two planes for travel or summoning. |  | Source: | Spell Compendium / Complete Divine | 
 
 | | Law |  | You cast law spells at +1 caster level. |  | Niveau 1: | Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |  | Niveau 2: | Calm Emotions: Calms creatures, negating emotion effects. |  | Niveau 3: | Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. |  | Niveau 4: | Order’s Wrath: Damages and dazes chaotic creatures. |  | Niveau 5: | Dispel Chaos: +4 bonus against attacks by chaotic creatures. |  | Niveau 6: | Hold Monster: As hold person, but any creature. |  | Niveau 7: | Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects. |  | Niveau 8: | Shield of Law: +4 to AC, +4 resistance, and SR 25 against chaotic spells. |  | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a law spell only. |  | Source: | Player's Handook | 
 
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| | Strength |  | You can perform a feat of strength as a 
supernatural ability. You gain an 
enhancement bonus to Strength equal to 
your cleric level. Activating the power 
is a free action, the power lasts 1 
round, and it is usable once per day. |  | Niveau 1: | Enlarge Person: Humanoid creature doubles in size. |  | Niveau 2: | Bull’s Strength: Subject gains +4 to Str for 1 min./level. |  | Niveau 3: | Magic Vestment: Armor or shield gains +1 enhancement per four levels. |  | Niveau 4: | Spell Immunity: Subject is immune to one spell per four levels. |  | Niveau 5: | Righteous Might: Your size increases, and you gain combat bonuses. |  | Niveau 6: | Stoneskin: Ignore 10 points of damage per attack. |  | Niveau 7: | Grasping Hand: Large hand provides cover, pushes, or grapples. |  | Niveau 8: | Clenched Fist: Large hand provides cover, pushes, or attacks your foes. |  | Niveau 9: | Crushing Hand: Large hand provides cover, pushes, or crushes your foes. |  | Source: | Player's Handook | 
 
 | | War |  | Free Martial Weapon Proficiency with 
deity’s favored weapon (if necessary) 
and Weapon Focus with the deity’s 
favored weapon. |  | Niveau 1: | Magic Weapon: Weapon gains +1 bonus. |  | Niveau 2: | Spiritual Weapon: Magical weapon attacks on its own. |  | Niveau 3: | Magic Vestment: Armor or shield gains +1 enhancement per four levels. |  | Niveau 4: | Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. |  | Niveau 5: | Flame Strike: Smite foes with divine fire (1d6/level damage). |  | Niveau 6: | Blade Barrier: Wall of blades deals 1d6/level damage. |  | Niveau 7: | Power Word Blind: Blinds creature with 200 hp or less. |  | Niveau 8: | Power Word Stun: Stuns creature with 150 hp or less. |  | Niveau 9: | Power Word Kill: Kills creature with 100 hp or less. |  | Source: | Player's Handook | 
 
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