| | Knowledge |  | Add all Knowledge skills to your list 
of cleric class skills.
You cast divination spells at +1 caster 
level. |  | Niveau 1: | Detect Secret Doors: Reveals hidden doors within 60 ft. |  | Niveau 2: | Detect Thoughts: Allows listening to surface thoughts. |  | Niveau 3: | Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. |  | Niveau 4: | Divination: Provides useful advice for specific proposed actions. |  | Niveau 5: | True Seeing: Lets you see all things as they really are. |  | Niveau 6: | Find the Path: Shows most direct way to a location. |  | Niveau 7: | Legend Lore: Lets you learn tales about a person, place, or thing. |  | Niveau 8: | Discern Location: Reveals exact location of creature or object. |  | Niveau 9: | Foresight: Sixth sense  warns of impending danger. |  | Source: | Player's Handook | 
 
 | | Mind |  | Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. |  | Niveau 1: | Comprehend Language: Understands all spoken and written languages |  | Niveau 2: | Detect Thoughts: Allows listening to surface thoughts. |  | Niveau 3: | Lesser Telepathic Bond: Link with subject within 30ft. for 10 min./level. |  | Niveau 4: | Discern Lies: Reveals deliberate falsehoods. |  | Niveau 5: | Rary's Telepathic Bond: Link lets allies communicate. |  | Niveau 6: | Probe Thoughts: Read subject's memories, one question/round. |  | Niveau 7: | Brain Spider: Eavesdrop on thoughts of up to eight other creatures. |  | Niveau 8: | Mind Blank: Subject is immune to mental/emotional magic and scrying. |  | Niveau 9: | Weird: As phantasmal killer, but affects all within 30 ft. |  | Source: | Spell Compendium / Complete Divine | 
 
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| | Pact |  | Add Appraise, Intimidate, and Sense Motive to your list of cleric 
class skills. |  | Niveau 1: | Command: One subject obeys one-word-command for 1 round. |  | Niveau 2: | Shield Other: You take half of subject’s damage. |  | Niveau 3: | Speak With Dead: Corpse answers one question/two levels. |  | Niveau 4: | Divination: Provides useful advice for specific proposed actions. |  | Niveau 5: | Stalwart Pact: You gain combat bonuses automatically when reduced to half hit points or lower. |  | Niveau 6: | Zealot Pact: You automatically gain combat bonuses when you attack someone of opposite alignment. |  | Niveau 7: | Renewal Pact: Creature is automatically healed if adverse condition affects it. |  | Niveau 8: | Death Pact: Deity brings you back from the dead automatically. |  | Niveau 9: | Gate: Connects two planes for travel or summoning. |  | Source: | Spell Compendium / Complete Divine | 
 
 | | Balance |  | Once per day, as a free action, you can add your wisdom modifier to 
your Armor Class. This bonus lasts for 1 round per cleric level. |  | Niveau 1: | Make Whole: Repairs an object. |  | Niveau 2: | Calm Emotions: Calms creatures, negating emotion effects. |  | Niveau 3: | Clarity of Mind: +4 bonus on saves againts mindaffecting spells and abilities. |  | Niveau 4: | Dismissal: Forces a creature to return to native plane. |  | Niveau 5: | Santuary, Mass: One creature/level can't be attacked, and can't attack. |  | Niveau 6: | Banishment: Banishes 2HD/level of extraplanar creatures. |  | Niveau 7: | Word of Balance: Kills, paralyzes, weakens, or nauseates non neutral creatures. |  | Niveau 8: | Protection from spells: Confers +8 resistance bonus. |  | Niveau 9: | Weighed in the Balace: Harms or heals creatures within 30 feet of you. |  | Source: | Spell Compendium | 
 
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