| Domaines | 
| | Community |  | Use calm emotions as a spell-like ability once per day. Gain +2 bonus 
on Diplomacy checks. |  | Niveau 1: | Bless: Allies gain +1 attack and +1 on saves against fear. |  | Niveau 2: | Status: Monitors condition, position of allies |  | Niveau 3: | Prayer: Allies gain +1 on most rolls, and enemies suffer -1. |  | Niveau 4: | Tongues: Speak any language. |  | Niveau 5: | Rary's Telepathic Bond: Link lets allies communicate. |  | Niveau 6: | Heroes Feast: Food for 1 creature/level, cures and blesses. |  | Niveau 7: | Refuge: Alters item to transport its possessor to you. |  | Niveau 8: | Magnificent Mansion: Door leads to extraordimensional mansion. |  | Niveau 9: | Heal, Mass: As heal, but with several subjects. |  | Source: | Spell Compendium / Complete Divine | 
 
 | | Force |  | By manipuling cosmic forces of inertia and force, once per day the 
cleric can reroll any damage roll (for a weapon, a spell, or an 
ability) and take the better of the two rolls. This granted power is 
considered a supernatural ability. |  | Niveau 1: | Mage Armor: Gives subject +4 armor bonus. |  | Niveau 2: | Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). |  | Niveau 3: | Blast of force: Ray deals 1d6 damage/two caster levels (max 5d6). |  | Niveau 4: | Resilient Sphere: Force globe protects but traps one subject. |  | Niveau 5: | Wall of Force: Wall is immune to damage. |  | Niveau 6: | Repulsion: Creatures can't approach you. |  | Niveau 7: | Forcecage: Cube or cage of force imprisons all inside. |  | Niveau 8: | Telekinetic Sphere: As Resilient Sphere, but you move sphere telekinetically. |  | Niveau 9: | Crushing Hand: Large hand provides cover, pushes, or crushes your foes. |  | Source: | Spell Compendium / Complete Divine | 
 
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| | Good |  | cast good spells at +1 caster level. |  | Niveau 1: | Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |  | Niveau 2: | Aid: +1 on attack rolls +1 on saves against fear, 1d8 temporary hp +1/level (max +10). |  | Niveau 3: | Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level. |  | Niveau 4: | Holy Smite: Damages and blinds evil creatures. |  | Niveau 5: | Dispel Evil: +4 bonus against attacks by evil creatures. |  | Niveau 6: | Blade Barrier: Wall of blades deals 1d6/level damage. |  | Niveau 7: | Holy Word: Kills, paralyzes, slows, or deafens nongood subjects. |  | Niveau 8: | Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells. |  | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a good spell only. |  | Source: | Player's Handook | 
 
 | | Healing |  | You cast healing spells at +1 caster 
level. |  | Niveau 1: | Cure Light Wounds: Cures 1d8 damage +1/level (max +5). |  | Niveau 2: | Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). |  | Niveau 3: | Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). |  | Niveau 4: | Cure Critical Wounds: Cures 4d8 damage +1/level (max +20). |  | Niveau 5: | Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures. |  | Niveau 6: | Heal: Cures 10 points/level of damage, all diseases and mental conditions. |  | Niveau 7: | Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). |  | Niveau 8: | Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures. |  | Niveau 9: | Heal, Mass: As heal, but with several subjects. |  | Source: | Player's Handook | 
 
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| | Law |  | You cast law spells at +1 caster level. |  | Niveau 1: | Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |  | Niveau 2: | Calm Emotions: Calms creatures, negating emotion effects. |  | Niveau 3: | Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. |  | Niveau 4: | Order’s Wrath: Damages and dazes chaotic creatures. |  | Niveau 5: | Dispel Chaos: +4 bonus against attacks by chaotic creatures. |  | Niveau 6: | Hold Monster: As hold person, but any creature. |  | Niveau 7: | Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects. |  | Niveau 8: | Shield of Law: +4 to AC, +4 resistance, and SR 25 against chaotic spells. |  | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a law spell only. |  | Source: | Player's Handook | 
 
 | | Protection |  | You can generate a protective ward as a 
supernatural ability. Grant someone you 
touch a resistance bonus equal to your 
cleric level on his or her next saving 
throw. Activating this power is a 
standard action. The protective ward is 
an abjuration effect with a duration of 
1 hour that is usable once per day. |  | Niveau 1: | Sanctuary: Opponents can’t attack you, and you can’t attack. |  | Niveau 2: | Shield Other: You take half of subject’s damage. |  | Niveau 3: | Protection from Energy: Absorb 12 points/level of damage from one kind of energy. |  | Niveau 4: | Spell Immunity: Subject is immune to one spell per four levels. |  | Niveau 5: | Spell Resistance: Subject gains SR 12 + level. |  | Niveau 6: | Antimagic Field: Negates magic within 10 ft. |  | Niveau 7: | Repulsion: Creatures can’t approach you. |  | Niveau 8: | Mind Blank: Subject is immune to mental/emotional magic and scrying. |  | Niveau 9: | Prismatic Sphere: As prismatic wall, but surrounds on all sides. |  | Source: | Player's Handook | 
 
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