| Domaines |
| Community | | Use calm emotions as a spell-like ability once per day. Gain +2 bonus
on Diplomacy checks. | | Niveau 1: | Bless: Allies gain +1 attack and +1 on saves against fear. | | Niveau 2: | Status: Monitors condition, position of allies | | Niveau 3: | Prayer: Allies gain +1 on most rolls, and enemies suffer -1. | | Niveau 4: | Tongues: Speak any language. | | Niveau 5: | Rary's Telepathic Bond: Link lets allies communicate. | | Niveau 6: | Heroes Feast: Food for 1 creature/level, cures and blesses. | | Niveau 7: | Refuge: Alters item to transport its possessor to you. | | Niveau 8: | Magnificent Mansion: Door leads to extraordimensional mansion. | | Niveau 9: | Heal, Mass: As heal, but with several subjects. | | Source: | Spell Compendium / Complete Divine |
| | Darkness | | Character gains the feat Blind fighting. | | Niveau 1: | Obscuring Mist: Fog surround you. | | Niveau 2: | Blindness/Deafness: Makes subject blinded of deafned. | | Niveau 3: | Blacklight:Create an area of total darkness. | | Niveau 4: | Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects. | | Niveau 5: | Darkbolt: Multiple bolts deal 2d8 damage and daze creatures. | | Niveau 6: | Prying Eyes: 1d4+1/level floating eyes scout for you. | | Niveau 7: | Nightmare: Sends vision dealing 1d10 damage, fatigue. | | Niveau 8: | Power Word Blind: Blinds creature with 200 hp or less. | | Niveau 9: | Power Word Kill: Kills one creature with 100 hp or less. | | Source: | Spell Compendium |
|
| Destruction | | You gain the smite power, the
supernatural ability to make a single
melee attack with a +4 bonus on attack
rolls and a bonus on damage rolls equal
to your cleric level (if you hit). You
must declare the smite before making
the attack. This ability is usable once
per day. | | Niveau 1: | Inflict Light Wounds: Touch attack, 1d8 damage +1/level (max +5). | | Niveau 2: | Shatter: Sonic vibration damages objects or crystalline creatures. | | Niveau 3: | Contagion: Infects subject with chosen disease. | | Niveau 4: | Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20). | | Niveau 5: | Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to any creatures. | | Niveau 6: | Harm: Deals 10 points/level damage to target. | | Niveau 7: | Disintegrate: Makes one creature or object vanish. | | Niveau 8: | Earthquake: Intense tremor shakes 80-ft.-radius. | | Niveau 9: | Implosion: Kills one creature/round. | | Source: | Player's Handook |
| | Healing | | You cast healing spells at +1 caster
level. | | Niveau 1: | Cure Light Wounds: Cures 1d8 damage +1/level (max +5). | | Niveau 2: | Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). | | Niveau 3: | Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). | | Niveau 4: | Cure Critical Wounds: Cures 4d8 damage +1/level (max +20). | | Niveau 5: | Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures. | | Niveau 6: | Heal: Cures 10 points/level of damage, all diseases and mental conditions. | | Niveau 7: | Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). | | Niveau 8: | Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures. | | Niveau 9: | Heal, Mass: As heal, but with several subjects. | | Source: | Player's Handook |
|
| Sun | | Once per day, you can perform a greater
turning against undead in place of a
regular turning. The greater turning is
like a normal turning except that the
undead creatures that would be turned
are destroyed instead. | | Niveau 1: | Endure Elements: Exist comfortably in hot or cold environments. | | Niveau 2: | Heat Metal: Make metal so hot it damages those who touch it. | | Niveau 3: | Searing Light: Ray deals 1d8/two levels, more against undead. | | Niveau 4: | Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. | | Niveau 5: | Flame Strike: Smite foes with divine fire (1d6/level damage). | | Niveau 6: | Fire Seeds: Acorns and berries become grenades and bombs. | | Niveau 7: | Sunbeam: Beam blinds and deals 4d6 damage. | | Niveau 8: | Sunburst: Blinds all within 10 ft., deals 6d6 damage. | | Niveau 9: | Prismatic Sphere: As prismatic wall, but surrounds on all sides. | | Source: | Player's Handook |
| | War | | Free Martial Weapon Proficiency with
deity’s favored weapon (if necessary)
and Weapon Focus with the deity’s
favored weapon. | | Niveau 1: | Magic Weapon: Weapon gains +1 bonus. | | Niveau 2: | Spiritual Weapon: Magical weapon attacks on its own. | | Niveau 3: | Magic Vestment: Armor or shield gains +1 enhancement per four levels. | | Niveau 4: | Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. | | Niveau 5: | Flame Strike: Smite foes with divine fire (1d6/level damage). | | Niveau 6: | Blade Barrier: Wall of blades deals 1d6/level damage. | | Niveau 7: | Power Word Blind: Blinds creature with 200 hp or less. | | Niveau 8: | Power Word Stun: Stuns creature with 150 hp or less. | | Niveau 9: | Power Word Kill: Kills creature with 100 hp or less. | | Source: | Player's Handook |
|