| | Creation |  | You cast Conjuration (creation) spells at +1 caster level. |  | Niveau 1: | Create Water: Creates 2 gallons/level of pure water. |  | Niveau 2: | Minor Image: Creates audial and visual illusion of your design. |  | Niveau 3: | Create Food and Water: Feeds three humans (or one horse)/level. |  | Niveau 4: | Minor Creation: Creates one cloth or wood object. |  | Niveau 5: | Major Creation: As minor creation, plus stones and metal. |  | Niveau 6: | Heroes Feast: Food for 1 creature/level, cures and blesses. |  | Niveau 7: | Permanent Image: Includes sight, sound, and smell. |  | Niveau 8: | True Creation: As major creation, but permanent. |  | Niveau 9: | Pavilion of Grandeur: A feast and great pavilion are created. |  | Source: | Spell Compendium / Complete Divine | 
 
 | | Knowledge |  | Add all Knowledge skills to your list 
of cleric class skills.
You cast divination spells at +1 caster 
level. |  | Niveau 1: | Detect Secret Doors: Reveals hidden doors within 60 ft. |  | Niveau 2: | Detect Thoughts: Allows listening to surface thoughts. |  | Niveau 3: | Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. |  | Niveau 4: | Divination: Provides useful advice for specific proposed actions. |  | Niveau 5: | True Seeing: Lets you see all things as they really are. |  | Niveau 6: | Find the Path: Shows most direct way to a location. |  | Niveau 7: | Legend Lore: Lets you learn tales about a person, place, or thing. |  | Niveau 8: | Discern Location: Reveals exact location of creature or object. |  | Niveau 9: | Foresight: Sixth sense  warns of impending danger. |  | Source: | Player's Handook | 
 
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| | Law |  | You cast law spells at +1 caster level. |  | Niveau 1: | Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |  | Niveau 2: | Calm Emotions: Calms creatures, negating emotion effects. |  | Niveau 3: | Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. |  | Niveau 4: | Order’s Wrath: Damages and dazes chaotic creatures. |  | Niveau 5: | Dispel Chaos: +4 bonus against attacks by chaotic creatures. |  | Niveau 6: | Hold Monster: As hold person, but any creature. |  | Niveau 7: | Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects. |  | Niveau 8: | Shield of Law: +4 to AC, +4 resistance, and SR 25 against chaotic spells. |  | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a law spell only. |  | Source: | Player's Handook | 
 
 | | Balance |  | Once per day, as a free action, you can add your wisdom modifier to 
your Armor Class. This bonus lasts for 1 round per cleric level. |  | Niveau 1: | Make Whole: Repairs an object. |  | Niveau 2: | Calm Emotions: Calms creatures, negating emotion effects. |  | Niveau 3: | Clarity of Mind: +4 bonus on saves againts mindaffecting spells and abilities. |  | Niveau 4: | Dismissal: Forces a creature to return to native plane. |  | Niveau 5: | Santuary, Mass: One creature/level can't be attacked, and can't attack. |  | Niveau 6: | Banishment: Banishes 2HD/level of extraplanar creatures. |  | Niveau 7: | Word of Balance: Kills, paralyzes, weakens, or nauseates non neutral creatures. |  | Niveau 8: | Protection from spells: Confers +8 resistance bonus. |  | Niveau 9: | Weighed in the Balace: Harms or heals creatures within 30 feet of you. |  | Source: | Spell Compendium | 
 
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