| Domaines | 
| | Air |  | Turn or destroy earth creatures as a 
good cleric turns undead. Rebuke, 
command, or bolster air creatures as an 
evil cleric rebukes undead. Use these 
abilities a total number of times per 
day equal to 3 + your Charisma 
modifier. This granted power is a 
supernatural ability. |  | Niveau 1: | Obscuring Mist: Fog surrounds you. |  | Niveau 2: | Wind Wall: Deflects arrows, smaller creatures, and gases. |  | Niveau 3: | Gaseous Form: Subject becomes insubstantial and can fly slowly. |  | Niveau 4: | Air Walk: Subject treads on air as if solid (climb at 45-degree angle). |  | Niveau 5: | Control Winds: Change wind direction and speed. |  | Niveau 6: | Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage. |  | Niveau 7: | Control Weather: Changes weather in local area. |  | Niveau 8: | Whirlwind: Cyclone deals damage and can pick up creatures. |  | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as an air spell only. |  | Source: | Player's Handook | 
 
 | | Darkness |  | Character gains the feat Blind fighting. |  | Niveau 1: | Obscuring Mist: Fog surround you. |  | Niveau 2: | Blindness/Deafness: Makes subject blinded of deafned. |  | Niveau 3: | Blacklight:Create an area of total darkness. |  | Niveau 4: | Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects. |  | Niveau 5: | Darkbolt: Multiple bolts deal 2d8 damage and daze creatures. |  | Niveau 6: | Prying Eyes: 1d4+1/level floating eyes scout for you. |  | Niveau 7: | Nightmare: Sends vision dealing 1d10 damage, fatigue. |  | Niveau 8: | Power Word Blind: Blinds creature with 200 hp or less. |  | Niveau 9: | Power Word Kill: Kills one creature with 100 hp or less. |  | Source: | Spell Compendium | 
 
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| | Glory |  | Turn undead with a +2 bonus on the turnning check and +1d6 on the 
turning damage roll. |  | Niveau 1: | Disrupt Undead: Deals 1d6 damage to one undead. |  | Niveau 2: | Bless Weapon: Weapon strikes true against evil foes. |  | Niveau 3: | Searing Light: Ray deals 1d8/two levels damage, more against undead. |  | Niveau 4: | Holy Smite: Damages and blinds evil creatures. |  | Niveau 5: | Holy Sword: Weapon becomes +5, deals +2d6 damage against evil. |  | Niveau 6: | Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead. |  | Niveau 7: | Sunbeam: Beam blinds and deals 4d6 damage. |  | Niveau 8: | Crown of Glory:  you gain +4 Charisma and enthrall those who hear you. |  | Niveau 9: | Gate: Connects two planes for travel or summoning. |  | Source: | Spell Compendium / Complete Divine | 
 
 | | Moon |  | Character gain a spell resistance of 10 + cleric level. Moon Keeper 
prestige class count in the cleric level. |  | Niveau 1: | Faerie Fire |  | Niveau 2: | Moon Ray: As scorching ray but elemental type (fire, ice, lightning, acid or sonic) at choice. |  | Niveau 3: | Moon Light: As daylight but moon colors at choice. |  | Niveau 4: | Dimension Door |  | Niveau 5: | Teleport |  | Niveau 6: | Analyze Dweomer |  | Niveau 7: | Prismatic Spray |  | Niveau 8: | Prismatic Wall |  | Niveau 9: | Meteor Swarm |  | Source: | MoonZar | 
 
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| | Sun |  | Once per day, you can perform a greater 
turning against undead in place of a 
regular turning. The greater turning is 
like a normal turning except that the 
undead creatures that would be turned 
are destroyed instead. |  | Niveau 1: | Endure Elements: Exist comfortably in hot or cold environments. |  | Niveau 2: | Heat Metal: Make metal so hot it damages those who touch it. |  | Niveau 3: | Searing Light: Ray deals 1d8/two levels, more against undead. |  | Niveau 4: | Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. |  | Niveau 5: | Flame Strike: Smite foes with divine fire (1d6/level damage). |  | Niveau 6: | Fire Seeds: Acorns and berries become grenades and bombs. |  | Niveau 7: | Sunbeam: Beam blinds and deals 4d6 damage. |  | Niveau 8: | Sunburst: Blinds all within 10 ft., deals 6d6 damage. |  | Niveau 9: | Prismatic Sphere: As prismatic wall, but surrounds on all sides. |  | Source: | Player's Handook | 
 
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