| Domaines | 
| | Creation |  | You cast Conjuration (creation) spells at +1 caster level. |  | Niveau 1: | Create Water: Creates 2 gallons/level of pure water. |  | Niveau 2: | Minor Image: Creates audial and visual illusion of your design. |  | Niveau 3: | Create Food and Water: Feeds three humans (or one horse)/level. |  | Niveau 4: | Minor Creation: Creates one cloth or wood object. |  | Niveau 5: | Major Creation: As minor creation, plus stones and metal. |  | Niveau 6: | Heroes Feast: Food for 1 creature/level, cures and blesses. |  | Niveau 7: | Permanent Image: Includes sight, sound, and smell. |  | Niveau 8: | True Creation: As major creation, but permanent. |  | Niveau 9: | Pavilion of Grandeur: A feast and great pavilion are created. |  | Source: | Spell Compendium / Complete Divine | 
 
 | | Fate |  | You gain the uncanny dodge ability of a 4th level rogue. If you have 
another class that grants the Uncanny dodge ability, treat your level 
you gain the improved Uncanny dodge ability. |  | Niveau 1: | True strike |  | Niveau 2: | Augury |  | Niveau 3: | Bestow Curse |  | Niveau 4: | Remove Curse |  | Niveau 5: | Mark of Justice |  | Niveau 6: | Geast/Quest |  | Niveau 7: | Vision |  | Niveau 8: | Mind Blank |  | Niveau 9: | Foresight |  | Source: | Spell Compendium | 
 
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| | Glory |  | Turn undead with a +2 bonus on the turnning check and +1d6 on the 
turning damage roll. |  | Niveau 1: | Disrupt Undead: Deals 1d6 damage to one undead. |  | Niveau 2: | Bless Weapon: Weapon strikes true against evil foes. |  | Niveau 3: | Searing Light: Ray deals 1d8/two levels damage, more against undead. |  | Niveau 4: | Holy Smite: Damages and blinds evil creatures. |  | Niveau 5: | Holy Sword: Weapon becomes +5, deals +2d6 damage against evil. |  | Niveau 6: | Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead. |  | Niveau 7: | Sunbeam: Beam blinds and deals 4d6 damage. |  | Niveau 8: | Crown of Glory:  you gain +4 Charisma and enthrall those who hear you. |  | Niveau 9: | Gate: Connects two planes for travel or summoning. |  | Source: | Spell Compendium / Complete Divine | 
 
 | | Good |  | cast good spells at +1 caster level. |  | Niveau 1: | Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |  | Niveau 2: | Aid: +1 on attack rolls +1 on saves against fear, 1d8 temporary hp +1/level (max +10). |  | Niveau 3: | Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level. |  | Niveau 4: | Holy Smite: Damages and blinds evil creatures. |  | Niveau 5: | Dispel Evil: +4 bonus against attacks by evil creatures. |  | Niveau 6: | Blade Barrier: Wall of blades deals 1d6/level damage. |  | Niveau 7: | Holy Word: Kills, paralyzes, slows, or deafens nongood subjects. |  | Niveau 8: | Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells. |  | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a good spell only. |  | Source: | Player's Handook | 
 
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| | Healing |  | You cast healing spells at +1 caster 
level. |  | Niveau 1: | Cure Light Wounds: Cures 1d8 damage +1/level (max +5). |  | Niveau 2: | Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). |  | Niveau 3: | Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). |  | Niveau 4: | Cure Critical Wounds: Cures 4d8 damage +1/level (max +20). |  | Niveau 5: | Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures. |  | Niveau 6: | Heal: Cures 10 points/level of damage, all diseases and mental conditions. |  | Niveau 7: | Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). |  | Niveau 8: | Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures. |  | Niveau 9: | Heal, Mass: As heal, but with several subjects. |  | Source: | Player's Handook | 
 
 | | Law |  | You cast law spells at +1 caster level. |  | Niveau 1: | Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |  | Niveau 2: | Calm Emotions: Calms creatures, negating emotion effects. |  | Niveau 3: | Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. |  | Niveau 4: | Order’s Wrath: Damages and dazes chaotic creatures. |  | Niveau 5: | Dispel Chaos: +4 bonus against attacks by chaotic creatures. |  | Niveau 6: | Hold Monster: As hold person, but any creature. |  | Niveau 7: | Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects. |  | Niveau 8: | Shield of Law: +4 to AC, +4 resistance, and SR 25 against chaotic spells. |  | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a law spell only. |  | Source: | Player's Handook | 
 
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