| Domaines | 
| | Dragon |  | Add Bluff and Intimidate to your list of cleric class skills. |  | Niveau 1: | Magic Fang: One natural weapon of subject creature gets a +1 on attack and damage rolls. |  | Niveau 2: | Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. |  | Niveau 3: | Magic Fang, Greater: One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5). |  | Niveau 4: | Voice of the dragon: +10 on Bluff, Diplomacy, and Intimidte checks; can use one suggestion. |  | Niveau 5: | True Seeing: Lets you see all things as they really are. |  | Niveau 6: | Stoneskin: Ignore 10 points of damage per attack. |  | Niveau 7: | Dragon Ally: As lesser dragon ally, but up to 18 HD. |  | Niveau 8: | Suggestion, Mass: As suggestion plus one/level subjects. |  | Niveau 9: | Dominate Monster: As dominate person, but any creature. |  | Source: | Spell Compendium / Draconomicon | 
 
 | | Glory |  | Turn undead with a +2 bonus on the turnning check and +1d6 on the 
turning damage roll. |  | Niveau 1: | Disrupt Undead: Deals 1d6 damage to one undead. |  | Niveau 2: | Bless Weapon: Weapon strikes true against evil foes. |  | Niveau 3: | Searing Light: Ray deals 1d8/two levels damage, more against undead. |  | Niveau 4: | Holy Smite: Damages and blinds evil creatures. |  | Niveau 5: | Holy Sword: Weapon becomes +5, deals +2d6 damage against evil. |  | Niveau 6: | Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead. |  | Niveau 7: | Sunbeam: Beam blinds and deals 4d6 damage. |  | Niveau 8: | Crown of Glory:  you gain +4 Charisma and enthrall those who hear you. |  | Niveau 9: | Gate: Connects two planes for travel or summoning. |  | Source: | Spell Compendium / Complete Divine | 
 
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| | War |  | Free Martial Weapon Proficiency with 
deity’s favored weapon (if necessary) 
and Weapon Focus with the deity’s 
favored weapon. |  | Niveau 1: | Magic Weapon: Weapon gains +1 bonus. |  | Niveau 2: | Spiritual Weapon: Magical weapon attacks on its own. |  | Niveau 3: | Magic Vestment: Armor or shield gains +1 enhancement per four levels. |  | Niveau 4: | Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. |  | Niveau 5: | Flame Strike: Smite foes with divine fire (1d6/level damage). |  | Niveau 6: | Blade Barrier: Wall of blades deals 1d6/level damage. |  | Niveau 7: | Power Word Blind: Blinds creature with 200 hp or less. |  | Niveau 8: | Power Word Stun: Stuns creature with 150 hp or less. |  | Niveau 9: | Power Word Kill: Kills creature with 100 hp or less. |  | Source: | Player's Handook | 
 
 | | Water |  | Turn or destroy fire creatures as a 
good cleric turns undead. Rebuke, 
command, or bolster water creatures as 
an evil cleric rebukes undead. Use 
these abilities a total number of times 
per day equal to 3 + your Charisma 
modifier. This granted power is a 
supernatural ability. |  | Niveau 1: | Obscuring Mist: Fog surrounds you. |  | Niveau 2: | Fog Cloud: Fog obscures vision. |  | Niveau 3: | Water Breathing: Subjects can breathe underwater. |  | Niveau 4: | Control Water: Raises or lowers bodies of water. |  | Niveau 5: | Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. |  | Niveau 6: | Cone of Cold: 1d6/level cold damage. |  | Niveau 7: | Acid Fog: Fog deals acid damage. |  | Niveau 8: | Horrid Wilting: Deals 1d6/level damage within 30 ft. |  | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as a water spell only. |  | Source: | Player's Handook | 
 
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| | Courage |  | You radiate an aura of courage that grants all allies within 10 feet 
(including yourself) a +4 morale bonus on saving throws againts fear 
effects. This ability functions only while you are conscious. |  | Niveau 1: | Remove Fear: Suppresses fear or give +4 on saves against fear for one subject + one per 4 levels. |  | Niveau 2: | Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). |  | Niveau 3: | Cloak of Bravery: You and your allies gain a bonus on saves against fear. |  | Niveau 4: | Heroism: Gives +2 bonus on attack rolls, saves, skill checks. |  | Niveau 5: | Valiant Fury: +4 str, con; +2 will saves, extra attack. |  | Niveau 6: | Heroes Feast: Food for one creature/level cures and grants combat bonuses. |  | Niveau 7: | Heroism, Greater: Gives a +4 bonus on attack rolls, saves, skill checks; immunity to fear, temporary hp. |  | Niveau 8: | Lion Roar: Deal 1d8 points of damage/2 levels to enemies; allies get +1 on attacks and saves against fear, temporary hp. |  | Niveau 9: | Cloak of Bravery, Greater: You and your allies become immune to fear and get +2 bonus on attacks. |  | Source: | Spell Compendium | 
 
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