| | Mysticism |  | Once per day, you may use a free action to channel your deity's power 
to grant yourself a luck bonus on your saving throws equal to your 
Charisma modifier (minimum +1). This is a supernatural ability and 
its effects last for 1 round per cleric level. |  | Niveau 1: | Divine Favor: you gain attack, damage bonus, +1/3 levels. |  | Niveau 2: | Spiritual Weapon: Magical weapon attacks on its own. |  | Niveau 3: | Visage of the Deity, Lesser: Your form becomes more likes your deity's. |  | Niveau 4: | Weapon of the Deity: Your size increases, and you gain +4 strength. |  | Niveau 5: | Righteous Might: Your size increases, and you gain combat bonuses. |  | Niveau 6: | Visage of the Deity: As lesser visage of the deity, but you get celestial or fiendish qualities. |  | Niveau 7: | Blasphemy/Holy Word: Kill paralyzes, weakens, or dazes nonevil/nongood subjects. |  | Niveau 8: | Holy Aura/Unholy Aura: +4 AC, +4 resistance, and SR 25 against evil/good spells. |  | Niveau 9: | Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish. |  | Source: | Spell Compendium / Complete Divine | 
 
 | | Protection |  | You can generate a protective ward as a 
supernatural ability. Grant someone you 
touch a resistance bonus equal to your 
cleric level on his or her next saving 
throw. Activating this power is a 
standard action. The protective ward is 
an abjuration effect with a duration of 
1 hour that is usable once per day. |  | Niveau 1: | Sanctuary: Opponents can’t attack you, and you can’t attack. |  | Niveau 2: | Shield Other: You take half of subject’s damage. |  | Niveau 3: | Protection from Energy: Absorb 12 points/level of damage from one kind of energy. |  | Niveau 4: | Spell Immunity: Subject is immune to one spell per four levels. |  | Niveau 5: | Spell Resistance: Subject gains SR 12 + level. |  | Niveau 6: | Antimagic Field: Negates magic within 10 ft. |  | Niveau 7: | Repulsion: Creatures can’t approach you. |  | Niveau 8: | Mind Blank: Subject is immune to mental/emotional magic and scrying. |  | Niveau 9: | Prismatic Sphere: As prismatic wall, but surrounds on all sides. |  | Source: | Player's Handook | 
 
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| | Sun |  | Once per day, you can perform a greater 
turning against undead in place of a 
regular turning. The greater turning is 
like a normal turning except that the 
undead creatures that would be turned 
are destroyed instead. |  | Niveau 1: | Endure Elements: Exist comfortably in hot or cold environments. |  | Niveau 2: | Heat Metal: Make metal so hot it damages those who touch it. |  | Niveau 3: | Searing Light: Ray deals 1d8/two levels, more against undead. |  | Niveau 4: | Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. |  | Niveau 5: | Flame Strike: Smite foes with divine fire (1d6/level damage). |  | Niveau 6: | Fire Seeds: Acorns and berries become grenades and bombs. |  | Niveau 7: | Sunbeam: Beam blinds and deals 4d6 damage. |  | Niveau 8: | Sunburst: Blinds all within 10 ft., deals 6d6 damage. |  | Niveau 9: | Prismatic Sphere: As prismatic wall, but surrounds on all sides. |  | Source: | Player's Handook | 
 
 | | War |  | Free Martial Weapon Proficiency with 
deity’s favored weapon (if necessary) 
and Weapon Focus with the deity’s 
favored weapon. |  | Niveau 1: | Magic Weapon: Weapon gains +1 bonus. |  | Niveau 2: | Spiritual Weapon: Magical weapon attacks on its own. |  | Niveau 3: | Magic Vestment: Armor or shield gains +1 enhancement per four levels. |  | Niveau 4: | Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. |  | Niveau 5: | Flame Strike: Smite foes with divine fire (1d6/level damage). |  | Niveau 6: | Blade Barrier: Wall of blades deals 1d6/level damage. |  | Niveau 7: | Power Word Blind: Blinds creature with 200 hp or less. |  | Niveau 8: | Power Word Stun: Stuns creature with 150 hp or less. |  | Niveau 9: | Power Word Kill: Kills creature with 100 hp or less. |  | Source: | Player's Handook | 
 
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