| | Animal |  | You can use speak with animals once per 
day as a spell-like ability. Add 
knowledge(nature) to your list of 
cleric class skills. |  | Niveau 1: | Calm Animals: Calms (2d4 + level) HD of animals |  | Niveau 2: | Hold Animals: Paralyzes one animal for 1 round / level |  | Niveau 3: | Dominate Animal:  Subject animal obeys silent mental commands. |  | Niveau 4: | Summon Nature's Ally IV:  Calls creature to fight. Can only summon animals |  | Niveau 5: | Commune with Nature:  Learn about terrain for 1 mile/level |  | Niveau 6: | Antilife Shell:  10-ft. filed hedges out living creatures. |  | Niveau 7: | Animal Shapes:  One ally/level polymorphs into chosen animal |  | Niveau 8: | Summon Nature's Ally VIII:  Calls creature to fight. Can only summon animals |  | Niveau 9: | Shapechange:  Transforms you into any creature, and change forms once per round |  | Source: | Player's Handook | 
 
 | | Healing |  | You cast healing spells at +1 caster 
level. |  | Niveau 1: | Cure Light Wounds: Cures 1d8 damage +1/level (max +5). |  | Niveau 2: | Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). |  | Niveau 3: | Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). |  | Niveau 4: | Cure Critical Wounds: Cures 4d8 damage +1/level (max +20). |  | Niveau 5: | Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures. |  | Niveau 6: | Heal: Cures 10 points/level of damage, all diseases and mental conditions. |  | Niveau 7: | Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). |  | Niveau 8: | Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures. |  | Niveau 9: | Heal, Mass: As heal, but with several subjects. |  | Source: | Player's Handook | 
 
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| | Protection |  | You can generate a protective ward as a 
supernatural ability. Grant someone you 
touch a resistance bonus equal to your 
cleric level on his or her next saving 
throw. Activating this power is a 
standard action. The protective ward is 
an abjuration effect with a duration of 
1 hour that is usable once per day. |  | Niveau 1: | Sanctuary: Opponents can’t attack you, and you can’t attack. |  | Niveau 2: | Shield Other: You take half of subject’s damage. |  | Niveau 3: | Protection from Energy: Absorb 12 points/level of damage from one kind of energy. |  | Niveau 4: | Spell Immunity: Subject is immune to one spell per four levels. |  | Niveau 5: | Spell Resistance: Subject gains SR 12 + level. |  | Niveau 6: | Antimagic Field: Negates magic within 10 ft. |  | Niveau 7: | Repulsion: Creatures can’t approach you. |  | Niveau 8: | Mind Blank: Subject is immune to mental/emotional magic and scrying. |  | Niveau 9: | Prismatic Sphere: As prismatic wall, but surrounds on all sides. |  | Source: | Player's Handook | 
 
 | | Trickery |  | Add Bluff, Disguise, and Hide to your 
list of cleric class skills. |  | Niveau 1: | Disguise Self: Disguise own appearance. |  | Niveau 2: | Invisibility: Subject invisible 1 min./level or until it attacks. |  | Niveau 3: | Nondetection: Hides subject from divination, scrying. |  | Niveau 4: | Confusion: Subjects behave oddly for 1 round/level. |  | Niveau 5: | False Vision: Fools scrying with an illusion. |  | Niveau 6: | Mislead: Turns you invisible and creates illusory double. |  | Niveau 7: | Screen: Illusion hides area from vision, scrying. |  | Niveau 8: | Polymorph Any Object: Changes any subject into anything else. |  | Niveau 9: | Time Stop: You act freely for 1d4+1 rounds. |  | Source: | Player's Handook | 
 
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